MS4 : Textual Analysis of Proffessor Layton and the Curious Village

The main representation within this game would be the English/British identity. The English representation is show through the main protagonists , Professor Layton and Luke ; his side-kick.  The grammar used when the characters 'talk' is correctly spelt and the punctuation is correct. The actual words spoken are straight to the point and very precise. The protagonist , Professor Layton is shown to be punctual, smartly dressed and well mannered, which represents English/British people to be friendly and polite. This representations mainly focuses on the male protagonist which hints that male British/English people are well mannered. 

However the stereotypical view that woman are the main ones that look after children and teach them/bring them up, isn't true in this game because the main protagonist ,Professor Layton, is the one who looks after his young side-kick ,Luke, and also teaches him certain things e.g manners, and how to go about solving puzzles/mysteries to uncover the truth. 

 At the very end of  the game the protagonists solve the mystery and find a young girl, which shows the stereotypical view that women are vulnerable and need to be looked after by men . It also shows that the female character is less important than the male characters and are in need of help e.g to be saved. Throughout the game all of the female characters that you meet are in dresses or skirts, or other feminine garments e.g hats, blouses, small heeled shoes, but there are not as many female characters as male; the game stereo-typically shows that men are the dominant gender.
Within the game you have the change to 'meet' a range of different people who may represent the different types of people you would meet in different towns/cities within real life. For example there is always a bartender within every town/city in real life and they are stereo-typically loud, boisterous, cheerful and happy to help, which is shown within this game through the dialogue shown on screen.

The theory that I think would apply most to this game would be the Constructionist Theory, because the narrative of the game is basically about a made-up world, which can show that our understanding of the world is constructed and created by representations e.g. the different characters within the game. The game itself does not convey realism because the game is essentially a cartoon being played out, but with you as the main character. 

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